Viz Artist
Version 3.9.1 | Published December 13, 2017 ©
Substance
This section details the Substance Shader plug-in, which renders Allegorithmic PBR (Physically Based Rendering) substances in Viz Engine.
The plug-in takes into account the position, color and enabled/disabled state of the first eight Lights in the Scene. It also supports materials with alpha properties.
Note: This plug-in is located in: Built Ins -> Shader -> Texture
This section contains information on the following topics:
Substance Properties
Note: The Substance properties panel parameters are different for each selected Substance.
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Substance: Use a PBR Substances item (.sbsar file). Drag to the drop zone
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Environment Map: Use a latitude/longitude panorama environment map image. Drag to the drop zone
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Anisotropic Filtering: Set the image quality. The default value is 4X
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Relief Amount: Set the relief amount that the shader applies
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Tiling: Set the tiling
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Emissive Intensity: Set the intensity of the emissive properties (if the substance has any)
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Ambient Intensity: Set the ambient light taken into account by the shader
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sRGB Base Color: Convert the base color map to sRGB (default: on)
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Texture Rotation: Set the rotation of the texture on the geometry
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Texture Scaling X/Y: Set the scaling of the texture on the geometry
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Texture Position X/Y: Set the position of the texture on the geometry
To Create a Substance Shader Effect
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Create a new Container.
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Add a Cube geometry.
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Add the Substance Shader.
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Drag a Substance to the Substance drop zone.
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Drag a latitude/longitude panorama image to the Environment Map drop zone.
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Use the Substance Shader properties to modify the result, if required.
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Click Adjust Properties. The Adjust Properties panel may open in the background. Use <Alt-Tab> to bring it to the foreground, if required.
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Adjust the properties in the Substance properties panel.