Viz Artist
Version 3.9.1 | Published December 13, 2017 ©
GFX Channels
Graphics (GFX) Channels allow a designer to compose several independent scenes into a new scene. Utilizing a GFX Channel, a previously created scene can be added to the current scene as a DVE or Texture.
GFX Channel Media Assets can be nested. This means a scene with a GFX Channel Media Asset containing a scene, can be used as a scene placed within another GFX Channel Media Asset. However, nested scenes cannot use the same GFX Channels as the scene they are nested into. For example, if Scene 1 uses GFX channel 1, it cannot be nested within GFX Channel 1 of Scene 2. It can however be nested within GFX channel 2.
GFX channels do not support the use of Transition Logic or Remote Cameras. Also note that cropping GFX channels have an impact on the render performance.