Viz Artist
Version 3.9.1 | Published December 13, 2017 ©
Simple Bump Map
With this plug-in you have the opportunity to simulate complex surface structures. Instead of many triangles to render a 3D object with many structures on its surface you can use bump mapping to get a similar result.
You can only use a gray scaled image as normal map. If you want a more accurate result and better effects please use the Bump Map plug-in instead which is using an RGB normal map image.
To generate a Simple Bump Map you can use the plug-ins for Photoshop, Gimp, the built-in functions of your modeling package or NVIDIA’s tool Melody. The Height Map (used for parallax mapping) should be a grayscaled image (white -> highest, black -> lowest bumps).
Note: All calculations are done in object space.
Note: This plug-in is located in: Built Ins -> Shader -> Material
This section contains information on the following topics:
Simple Bump Map Properties
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NormalMap: Move an normal map via drag and drop onto this field. Normal maps are images which store a direction of normals directly in the RGB data.
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HeightMap: Move an height map via drag and drop onto this field. The Height Map file is only visible and used when parallax mapping is enabled.
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Light Source: Choose the light source in the range 1-8. Please consider that only one light source is possible. By default the first light source is used.
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Position X and Y: The position of the normal map in X-direction and Y-direction.
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Scale X and Y: Here you can scale the normal map, respectively change the width and height size of the image.
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Wrap: Repeats or clamps the bump map for the image.
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Toggle X and Y: Changes the direction of the normals stored in the normal map image.
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Scale Height: Changes the intensity of the bump map effect. Scale Height is visible when parallax mapping is enabled.
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Parallax Mapping: With this additional map the texture will have more apparent depth and the object is more realism.
See Also