Viz Engine
Version 3.11 | Published August 27, 2018 ©
Shared Memory (SHM)
A local VizCommunication.Map in each Viz Engine (as part of a cluster), collects and stores data. This data can be internal data, like a scene script pushing data to the map, or data from external control applications through TCP or UDP.
This section contains information on the following topics:
See Also
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Data Sharing (see the Viz Artist User Guide)