Viz Engine
Version 3.11 | Published August 27, 2018 ©
Prerequisites
To make sure clip handling is fast, the system has to be configured to use a RAID-0 hard disc configuration. Also, it is best to use a Matrox X.mio2 or X.mio2+ rather than an X.mio due to the increased memory usage and performance required. If the system is fitted with an X.mio, you could increase the performance by setting the used RGB to YUV conversion to Shader (see Render Options). For further details, see the Configure Frame Accurate Output section.
As all of the clip players are initialized at first usage, it is necessary to do so prior to starting a frame accurate scene. Do this by loading a dummy scene that has all clip channels set to either DVE or texture mode and a valid clip name given.
Note: It can take up to four seconds for the clip players to initialize. Do this a second time to also initialize the pending clip players. Please keep in mind that this procedure is only needed after a fresh restart of the Viz Artist/Engine.