Viz Artist User Guide

Version 5.2 | Published March 20, 2024 ©

Deep Learning Super Sampling

The NVIDIA DLSS technology provides feature enhancement, anti-aliasing and upscaling.

Note: The DLSS version integrated with Viz Engine is DLSS 2.4.2.

System Requirements

images/gbatemp.net/attachments/dlss-nvidia-jpg.299996

NVIDIA RTX GPU (GeForce, Titan or Quadro)
Minimum driver version 512.15
Windows 10 v1709 (Fall 2017 Creators Update 64-bit) or newer

Using DLSS - Temporal Anti-aliasing Upsampling

DLSS can be used as a means of upscaling when a scene is very performance demanding and it is not possible to render it at the final output resolution in real time.

  • Set an output format from the available options in the Config > Output Format tab.

  • Enable DLSS in the Scene > Rendering > PostProcessing > DLSS panel.

  • Set a screen percentage (less than or equal to 1) based on the output format size, to set the effective render size for Viz Engine:

    images/download/attachments/140820021/image-2023-11-3_9-21-53.png

Using DLSS - Anti-aliasing Only (DLAA)

Follow the same steps as in Upscaling, but set a screen percentage of 1.

Note: Enable the Post-processing effects in the toolbar to visualize the DLSS output in the Scene Editor.
images/download/thumbnails/140820021/post-process.PNG

Image Artifacts

Clips

DLSS needs motion vectors to properly generate an output frame. Currently, Viz Engine only produces motion vectors based on geometry/camera movement and not individual pixel movements, which can cause slight smearing in some clips.

High Frequency Textures

DLSS has difficulty reconstructing a frame for high frequency textures, for example the image below:
images/download/thumbnails/140820021/image-2023-6-14_14-55-17.png
In these cases, disabling the Mipmap Bias greatly improves the quality of the DLSS output.

images/download/attachments/140820021/mipbias.png

Quality Settings

Balanced

It is a middle ground between the render resolution and the output resolution, while trying to maintain the needed frame rate.

Maximum Quality

Favors pixel count and visual quality over frame rate, trying to reconstruct the frame as close as possible to the desired output size before super sampling it.

Performance

This is probably the most used quality setting when performance is critical but the visual aspect can't be neglected.

Ultra Performance

Favors frame rate over visual quality. Can cause blurriness and other artifacts. The following table shows the optimal screen percentage for the desired output format/quality:

Quality mode

Screen percentage

Optimal Size / Best Used with

Balanced

0.58

All formats.

Maximum Performance

0.5

1080p > UHD

Ultra Performance

0.3334

To render extremely high resolutions (for example, videowalls).

Maximum Quality

0.66

720p > 1080p

Note: If the screen percentage is outside the DLSS optimal range for the given quality mode/output format, Viz Artist displays a log message.

images/download/attachments/140820021/dlss-warning.PNG