Viz Artist User Guide

Version 5.1 | Published October 31, 2023 ©

Unreal Scene Settings

Depth Sharing

To receive depth information from the Unreal output, drag the corresponding shared asset to the Depth slot. By default, the VizrtMedia plug-in stores the Unreal depth information in the AUX2 asset.

It is also possible to control the Unreal clipping planes position by changing the distance from the camera for the Near and Far planes:
images/download/attachments/125458480/image-2023-6-20_17-43-48.png

Info: Please check the Mixing Depth Buffers page for more information about the depth sharing between Unreal and Viz Engine.