Viz Mosart User Guide
Version 5.4 | Published February 28, 2024 ©
Looping Part of the Rundown
You can loop a part of the rundown, by setting a loop start and a loop end point in the rundown. The loop start and end are marked with 2 vertical white dots (see image below).
Working with Rundown Loops
Defining the Scope of the Loop
To set a loop start point
You can either:
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Set the loop in by right-clicking on any item in the story from where you want to start loop and select Loop > Start.
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Use a STORY_ACTION LOOP_START control command to set the Loop Start item as the first item in the selected story.
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To set the loop end point
You can either
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Set the loop out by right-clicking on any story item that you want to end the looping and selecting Loop > End.
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Use a STORY_ACTION LOOP_END control command to set the Loop End item as the last looped item in the selected story.
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Auto-take Mode
When entering the first item in a loop, Viz Mosart goes into auto-take next mode.
To exit auto-take mode
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Use the control command AUTOTAKE.
The screenshot below shows that either TOGGLE or DE-ACTIVATE will exit auto-take mode.
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The command sequence STORY_ACTION > LOOP_CLEAR will also end the autotake.
Moving a Loop
To remove an end loop point
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Left-click the loop point and select Loop > End to remove it.
Autotake continues while you are moving the point. -
Left-click the new position and choose Loop > End (or use a shortcut as described above).
The same procedure can be done for Loop > Start.
If the Loop > End point has been reached without a valid Loop Start point above it in the rundown, the next item is set to the first story in the rundown.
Stopping the Loop
To clear the loop
-
Left-click and select Loop > Clear.
This stops the auto-take. Removing both Loop Start and Loop End continues the auto-take.