Viz Engine Administrator Guide
Version 3.12 | Published October 17, 2019 ©
Video Input: Stream Input
Use the Video Input: Stream Input Panel to configure available IP stream input channels. The number of available IP Stream input channels is set in Video Input.
Stream Input Properties
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Map to VizChannel: Sets which video in channel is mapped onto this Matrox video in channel. The drop-down gives a choice between the available channels. Only the channels not already taken are shown.
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Unused: Do not use this Matrox channel for video input
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Video <1 to 8>: Captures input and makes it available in Video1.
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ProcAmp Properties
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Brightness: Sets the relative offset on the luminance component of the incoming video (min./max. values are dynamic and determined by the hardware). Default value is 0 (Off).
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Lumagain: Sets the gain on the luminance component of the incoming video (min./max. values are dynamic and determined by the hardware). Default value is 0 (Off).
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Hue: Sets the color shift on the chrominance component of the incoming video (min./max. values are dynamic and determined by the hardware). Default value is 0 (Off).
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Saturation: Sets the gain on the chrominance component of the incoming video (min./max. values are dynamic and determined by the hardware). Default value is 1 (On).
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Fill Properties
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Allow Super Black: Determines whether or not to clip an output video signal that is under 7.5 IRE units. Default mode is Inactive.
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Allow Super White: Determines whether or not to clip an output video signal that is over 100 IRE units. Default mode is Inactive. The colorimetry tables for SD (ITUR-BT 601) and HD (ITUR-BT 709) define a color conversion from YUV with the range of 16-235 to RGB with the range of 0-255. Values above 235 are Super White and values below 16 are Super Black. As Super White and Super Black pixels are outside the range of 1-byte RGB, these pixels are clamped to the normal 16-235 YUV range when used in a texture.
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Allow Chroma Clipping: Determines whether or not to clip over-saturated chroma levels in the active portion of the output video signal. Default mode is Inactive.
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Key
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Contains Alpha: Enables/disables playback of clips with alpha.
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Key Apply Offset:
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Key Upscale Luma:
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Key Invert Luma:
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Shaped: Defines whether the fill from this channel, when the channel is used in DVE mode, should be interpreted as shaped video during DVE compositing. Default value is Inactive.
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Video
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Manager Size:
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Streaming Size:
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Pipeline Size: Defines the size of the input queue. Default value is 8.
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Texturemanager size: Sets Pre-allocated texture buffer size, in frames.
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Video Delay DVE: Sets DVE video delay when used as DVE.
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Video Delay Texture: Sets texture video delay when used as Texture.
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Repeat Mode: Determines the behavior of the IP stream input in case of capture drops. Options:
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None: Does not repeat. Input goes black.
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Field: Repeats the last field.
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3G Level B: Activates Level B for 3G mode in 1080p50/60/60M. Default mode is Level A.
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VBI
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VBI: Defines whether VBI should be used for this channel. Default mode is Inactive.
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Start Line: Defines at which line on the input the VBI section starts. Default value is 0 (Off). The minimum VBI values are (as for VideoOut):
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NTSC: 7
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PAL: 6
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720p: 7
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1080i: 6
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Delay DVE: Sets the number of frames VBI should be delayed, before the IP stream can be used, in DVE mode. Default value is 0 (Off).
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Delay Texture: Sets the number of frames VBI should be delayed, before the IP stream can be used, in texture mode. Default value is 1.
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Audio
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Audio: When activated, this setting enables audio for this channel. When inactive, audio is disabled. Default value is Activate.
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Channels: Sets the number of audio channels to capture (see also Audio in Viz). Default number of channels are 2. Available channel options for AES on X.mio are: None, 1, 2, and 4. For AES on X.mio2/X.mio2 Plus and for Embedded the channel options are: None, 1, 2, 4, 8, and 16.
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Delay DVE: Sets the number of frames the audio clip should be delayed in DVE mode before it can be mixed to the output. Default value is 4.
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Delay Texture: Sets the number of frames the audio clip should be delayed in texture mode before it can be mixed to the output. Default value is 4.
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