Graphics Plugin Administrator Guide

Version 2.2 | Published September 14, 2023 ©

Mac-based NLE Systems

Installing the Graphics Plugin for Mac-based NLE systems, the Configuration Tool, and the Graphics Plugin Editor are also installed.

The Graphics Plugin Editor is a tool used to fetch graphics content for use with NLE systems on Mac. This editor enables Mac-users to incorporate graphics from Vizrt’s Windows-based Viz Engine and Media Sequencer to the NLE workflow. A prerequisite is that a Viz Trio operator has created a show with graphics templates on the Media Sequencer. Once the show is available on the Media Sequencer, the Graphics Plugin Editor is able to display the graphics such that the NLE user can select and edit the content and add it to the timeline.

Viz Pilot Edge is also available as an editor for Mac users, however, this setup requires a Pilot Database, see illustration in System Components.

A typical setup is as follows:

  • NLE machines

    • Mac-based NLE system (Adobe, Avid, or Final Cut)

    • Graphics Plugin (with Graphics Plugin Editor or Viz Pilot Edge)

  • Viz Engine

    • Graphic Hub with graphic scenes

    • Optional: Datapool plugins for Viz Engine

  • Optional: Connection Broker

This section covers the following topics regarding Mac-based NLE systems:

Prerequisites

Before installing the Graphics Plugin, a Media Sequencer and a Viz Engine must be running (on a Windows machine).

Note:

Viz Engine and the Media Sequencer must both run on Windows 7, or later. It is recommended to run the Media Sequencer separately on a Windows Server 2008 or Windows 7. In smaller production environments, however, the Media Sequencer may run on the Viz Engine machine.

The Media Sequencer should preferably contain a Viz Trio show to confirm that the connection is working properly; however, the Graphics Plugin Editor has status indicators indicating connections to Viz Engine, the host application (FCP or Premiere for Mac) and the Media Sequencer which should be sufficient information to confirm a correct setup.

Installation

The Configuration Tool and the Graphics Plugin Editor are also installed when installing the Graphics Plugin for Adobe, Avid, Final Cut or Final Cut X on Mac.

Notes

  • The installer requires an OS X user with administrator privileges.

  • Separate Graphics Plugin installers exist for Final Cut Pro 6+7 and Final Cut Pro X. Previous versions of the plugin cannot be used with Final Cut Pro X.

  • The Graphics Plugin may not be shown in Final Cut Pro X if previous versions of the plugin are still installed. If this occurs, run the following commands in a terminal window:

    sudo rm -rf /Library/Plug-Ins/FxPlug/viznle_plugin.fxplug
    sudo rm -rf /Library/Application Support/Final Cut Pro System Support/Plugins/VizFcpNotifier.bundle

Configuration

A Configuration Tool is installed with the Graphics Plugin.

Please see the Graphics Plugin User Guide on how to access the Configuration Tool in Adobe and Avid, and the Configuration Tool section for its settings.

Allow Mac NLE to use Editors on a Windows Remote Host

To allow a Mac-based NLE program to use other editors, such as Viz Pilot NLE, on a Windows remote host, do the following:

  1. Start C:\Program Files(x86)\vizrt\Pilot 6.1\VCPAxNle.exe.

  2. In Premiere/Avid on the Mac, create a new effect and click Edit.

  3. NLE will now start communicating with Viz Pilot on the Windows host.

  4. Open a data element, and click Save.

  5. The effect may now be rendered in Premiere/Avid

If you have used Graphic Plugin Editor on your Mac before, you must delete the existing plugin. You may also need to exit and re-open Avid Media Composer in order for the setting to be applied.

Note:

Transition Logic scenes need to use Viz Pilot as the editor. They will not work if using Viz Trio/GraphicPlugin Editor.

Uninstall

The following table show which files to remove to uninstall the Graphics Plugin for the different Mac NLE applications.

Use finder, Terminal or some other tool to remove the following files:

Adobe

  • /Library/Plug-ins/MediaCore/viznle_plugin.plugin
  • /Library/Application Support/Adobe/Common/Plug-ins/[CS version]/MediaCore/viznle_plugin. Plugin per installed CS version (for example CS5 and CS6)

Avid

  • /Library/Application Support/Avid/AVX2_Plug-ins/Vizrt/AvidGraphicsPlugin.avx/

Final Cut

  • /Library/Plug-ins/FxPlug/viznle_plugin.fxplug
  • /Library/Application Support/Final Cut Pro System Support/Plugins/VizFcpNotifier.bundle
  • /Library/Frameworks/VizCocoa.framework (used by older Graphics Plugin versions)

Final Cut Pro X

  • /Applications/FCPXGraphicsPlugin.app